prime v2.1 Class 3 Chapter 6

introducation to Stepwise Thinking and Scratch Programming

Creating a New Project

Changing Appearance of the Sprite

Creating a Scratch Project

Saving a Project

Opening a Project

Exiting Scratch

Reasoning and Problem Solving

Stepwise Thinking

Case Study

Scratch

Starting Scratch

Components of Scratch Desktop

Blocks

Adding a Sprite

Changing the Backdrop